[Virtual Reality; Opera; Theatre; Production, Collaboration]
The VR Prova project aims to digitally transform theater and opera production workflows by enabling remote collaboration, optimizing time and resources, improving work safety through simulation, and reducing the need for travel.
[Education; World-building; Virtual Reality; CoSpaces, Edu-spaces]
The aim of the project is the design and implementation of workshops that familiarize elementary school children with Mixed-Reality technologies, 3D world-buidling tools, and design these workshops
[Horror games; Streamers; Affect recognition; Multi-modal expressions; Game spaces]
Affect Expressions from Streamed Gameplay Content.
[Virtual environments; Continuous affect annotation; Crowdsourcing; Affect modeling]
Affect Annotation in Synthetic Architectural Spaces. The Affrooms datasets include continuous affect (arousal-pleasure) annotations of various room configurations, with the aim of modeling the relationship between space and emotion.
[Virtual reality; Virtual environments; Affect annotation; Affect modeling; Usability]
Development of Mixed Reality Environments for Affect Annotation. The AffroomsMR dataset includes pleasure annotations gathered from users while interacting with immersive VR experience of interior architectural spaces.
[Video enhancements; Extended reality; Augmented reality; Depth maps; Shaders]
Video Consumption & Enhancement in Extended Reality Devices. The VidDepth-XR project explores the integration of depth information in augmenting video consumption experience in XR devices.
[IOT; Sensor-based controls; Smart lighting; Lighting for offices; Daylight]
[Virtual reality; Unreal engine; Interactive lighting installations; public engagement]
Designing Lighting Installations in Immersive Virtual Environments
[Multimedia; Depth cameras; Pose estimation; Audio; Video control]
Framework for Depth Gesture Recognition and Control of AV Content
[Experiment design; Circadian lighting; Data collection; Mixed methods]
The Lightel project and study proposes a data collection framework for behavioral, survey and sensor-based items. Testing conditions include dynamically adaptive lighting in Elderly housing. For more info read the published manuscript here.
[Learning analytics; Problem-based learning; Data collection; Educational data]
The PBL3.0 project aimed at enriching Problem-based learning pedagogy with Learning Analytics in Course Management Systems. Moodle CMS & its features are invistigated and pathways to apply LA are discussed. For more info read publication.
[Lighting design education; Summer schools; Light and Health; ]